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Sometimes, you’ll also earn science or religious influence, depending on where you’re sending your caravans or cargo ships. The new trade routes allow you to gather easy gold. Just as I wrote then, the heart of Civ V makes for a terribly uninteresting strategy game, and the new additions, once again, at best don’t address the problem at all and at worst exasperate the issue. It’s telling that I wrote the above subhead before going back to look at my review of the last expansion, Gods and Kings, which has a nearly identical introduction to that game’s “What You Won’t Like” section. (What the … ?) But the World Congress at least adds some extra flavor to these otherwise vanilla interactions. Guess who held a grudge against me for that? Yes, the Zulu. I lied, saying they were just passing through because I didn’t want to jump-start the fight without the Zulu. After amassing my forces at the Egyptian border, Ramesses II asked what my armies were doing. In one game, I made a promise to the Zulu to join their war plans against Egypt in 10 turns. You can also try to sway your rivals to vote your way through traditional negotiation before the ballots are cast.ĭiplomacy is still a little wonky. Your proposal and voting decisions can have long-term effects on your relationships with other civilizations. etc.The Congress plays well into diplomacy, too, where other leaders have their own preferences. Or losing a ruin because they didn't notice a jungle tile was also a hill tile. Such as not being able to hit a city because a hill tile is blocking their way. It allows someone new at the game to make mistakes without getting completely frustrated. But also, military units can move onto hills without a penalty. That means workers can move onto a hill tile and work it on the same turn.
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Not just because I like the Inca, but because they can avoid movement penalties on hills for all units.
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If you're gonna ask me what the easiest civ to start off with would be, I'd say the Inca. So in this way, people play Civ differently. He ended up trying Russia in his second game and absolutely loved their focus on extra strategic resources, especially tons of Calvary units. But it turns out that he didn't really understand the mechanics very well. Because I was obsessed with wonders and focus on production back in the early days.
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I tried to get my friend into playing Civ by trying Egypt first. Ask if they want to focus on war, building wonders, using naval units, rushing science, getting tons of gold and buying city states, etc.
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