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Supreme commander 2 experimentals
Supreme commander 2 experimentals





supreme commander 2 experimentals

But if your opponent is using a rush tactic with basic land units (Loyalist, Rockhead), one Megalith is a more cost-effective way of defending your base, than PDs. Lone Megaliths do not get very far in a battle, so build 2 or more for a better fighting chance.However this can be a tactical advantage, as your opponent must first destroy the Megaliths to harm any other units. Micromanagement can help negate this issue. The Megalith has a tendency to move to the front of assault groups, placing itself between the enemy and direct fire allies (which often causes them to do nothing).

supreme commander 2 experimentals

It's generally best to let the Megalith choose its own targets as the lasers use independent targeting systems and will not obey attack orders.When you get closer to the Fatboy, the Megalith has a larger DPS rate and will win 1v1 battle vs a Fatboy. Use landscape to get close to a Fatboy with your Megalith so the Fatboy can't fire at you. Thus, you should use your army units (and Cybranasaurus Rexes) to cover them while they attack the enemy army. The Megalith is not powerful but has a high range (64) while the Fatboy II has a higher range (100).Megaliths are good with land units according to the game manual. It's armed with dual laser beam cannons, a large molecular ripper cannon on top, and 4 rear-mounted light AA cannons. The Megalith II Experimental Megabot is an eight-legged Cybran minor experimental land unit.







Supreme commander 2 experimentals